Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Broker (Merchant). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
A sudden war destroys Darren Russell's trade routes and contacts, forcing Darren Russell to flee that region of space. |
2 |
27 |
Gain rebels as Enemy |
3 |
27 |
Became a Scout (Courier). |
3 |
29 |
Darren Russell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Darren Russell fail to help. Gain an Enemy. |
3 |
29 |
Darren Russell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
31 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Darren Russell's scout ship. |
4 |
35 |
Forced to muster out. |
5 |
35 |
Became a Entertainer (Journalist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Darren Russell far from home. |
6 |
38 |
Became a Rogue (Thief). |
6 |
41 |
Arrested |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
45 |
Accused of assaulting a prison guard. |
8 |
45 |
Continued as Prisoner (Fixer). |
8 |
47 |
Accused of assaulting a prison guard. |
9 |
49 |
Continued as Prisoner (Fixer). |
9 |
51 |
Disgraced. Word of Darren Russell's criminal past reaches Darren Russell's homeworld. |