Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
A new romantic starts. Gain an Ally. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
25 |
Dick Newman's ship is damaged, and Dick Newman have to hitch-hike Dick Newman's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
31 |
Make an unexpected connection outside Dick Newman's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
A good deal ensures Dick Newman is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
40 |
A sudden war destroys Dick Newman's trade routes and contacts, forcing Dick Newman to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Dick Newman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Dick Newman have been following false teachings! |
10 |
49 |
Became a Citizen (Colonist). |
10 |
50 |
Moved to a new world. |
10 |
53 |
Promoted to Citizen (Colonist) rank 1. |