Retired Scout Earl Kuhn  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 56 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 1 (-2)111A81
Uncoordinated, Temperate, Rickets (bowed legs)
 
Skills
Admin 2
Advocate 0
Astrogation 0
Broker 1
Deception 0
Diplomat 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Persuade 1
Pilot 0
Profession (Sports/Motorsports) 1
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Scout Surveyor Scout11
Citizen Corporate 12
Drifter Scavenger 12
Merchant Free Trader 01
Merchant Broker 24
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Emile Gilbert Enemy 0 3 3 1 Ziadd (M/26)
Emile Gilbert is diminished in both power and influence.
Kirby Patterson Rival 1 6 4 1 Ziadd (M/64)
Very bad falling out.
Gene Burke Enemy 0 3 1 1 Vlazhdumecta (F/32)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Earl Kuhn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
2 19 Became a Scout (Surveyor).
2 21 When dealing with an alien race, Earl Kuhn botch an opportunity to gather extra intelligence about them.
2 21 Earl Kuhn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 23 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 23 Voluntarily left Surveyor
3 23 Became a Citizen (Corporate).
3 27 Earl Kuhn's business expands, Earl Kuhn's corporation grows, or the colony thrives.
3 27 Promoted to Citizen (Corporate) rank 1.
4 27 Continued as Citizen (Corporate).
4 28 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5 28 Became a Drifter (Scavenger).
5 29 Attacked by enemies and injured.
5 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 29 Gain Enemy if Earl Kuhn don't already have one.
5 32 Promoted to Drifter (Scavenger) rank 1.
6 32 Continued as Drifter (Scavenger).
6 35 Earl Kuhn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 35 Became a Merchant (Free Trader).
7 36 A series of bad deals and decisions force Earl Kuhn into bankruptcy. Earl Kuhn salvages what Earl Kuhn can.
8 36 Entered Merchant Academy with the Business curriculum.
8 38 Study Engineer (Life Support) as a hobby.
8 40 Graduated.
9 40 Switched to Merchant (Broker).
9 40 Promoted to Merchant (Broker) rank 1.
9 41 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10 44 Aging Crisis. Owe 50,000 for medical bills.
10 44 Retired at age 44.
10 44 Continued as Merchant (Broker).
10 46 A series of bad deals and decisions force Earl Kuhn into bankruptcy. Earl Kuhn salvages what Earl Kuhn can.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Continued as Merchant (Broker).
11 51 Embroiled in legal trouble.
11 52 Promoted to Merchant (Broker) rank 2.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Continued as Merchant (Broker).
12 55 Given advanced training in a specialist field
12 56 Forced to muster out.
13 56 Aging Crisis. Owe 30,000 for medical bills.
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