Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Earl Ruiz retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Earl Ruiz secretly provide religious rites for a dying leader or noble, although they do not share Earl Ruiz's faith. Gain an Ally in the family and a Rival who disagrees with Earl Ruiz's choice. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Scarred. Fully recovered. |
8 |
46 |
Became a Scout (Courier). |
8 |
49 |
Earl Ruiz inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
49 |
Switched to Merchant (Broker). |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Merchant (Broker) rank 1. |