Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Edna Barrett left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
A good deal ensures Edna Barrett is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Edna Barrett is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Psion (Wild Talent). |
7 |
44 |
Pick up potentially useful information using Edna Barrett's psychic powers. |
8 |
46 |
Continued as Psion (Wild Talent). |
8 |
49 |
Gift causes a former ally to turn on Edna Barrett and betray Edna Barrett. One Ally or Contact becomes an Enemy. |
9 |
49 |
Became a Scout (Courier). |
9 |
50 |
Edna Barrett's ship is damaged, and Edna Barrett have to hitch-hike Edna Barrett's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 5 Contacts. Gain 1 Enemies. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Army (Cavalry) with the new title Private. |
10 |
54 |
Unit is slaughtered in a disastrous battle, for which Edna Barrett blame Edna Barrett's commander. Gain commander as Enemy. |
10 |
54 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |