Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Edwin Carr's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Edwin Carr's trade routes and contacts, forcing Edwin Carr to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Edwin Carr do not know what happened to Edwin Carr. There is a gap in Edwin Carr's memory. |
8 |
43 |
Became a Entertainer (Performer). |
8 |
44 |
Criticised a questionable political leader on Edwin Carr's homeworld, causing his downfall. Gain an Enemy |
8 |
44 |
Edwin Carr is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
48 |
Encounter a Psionic institute. |
9 |
48 |
Tested for psionic powers |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
55 |
Gained a contact. |
10 |
55 |
Promoted to Entertainer (Performer) rank 1. |