Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Rogue (Enforcer). |
2 |
30 |
A job goes wrong, forcing Edwin Phillips to flee off-planet. |
3 |
32 |
Voluntarily left Enforcer |
3 |
32 |
Became a Scout (Courier). |
3 |
36 |
Perform an exemplary service for the scouts. |
4 |
36 |
Continued as Scout (Courier). |
4 |
39 |
Spend several years jumping from world to world in Edwin Phillips's scout ship. |
5 |
40 |
Continued as Scout (Courier). |
5 |
41 |
Edwin Phillips's ship is damaged, and Edwin Phillips have to hitch-hike Edwin Phillips's way back across the stars to the nearest scout base. |
5 |
41 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
41 |
Failed to qualify for Colonist (Citizen). |
6 |
41 |
Submitted to the draft. |
6 |
41 |
Continued as Scout (Courier). |
6 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
47 |
Forced to muster out. |
8 |
47 |
Failed to qualify for Surveyor (Scout). |
8 |
47 |
Became a Drifter (Scavenger). |
8 |
49 |
Find valuable salvage. |
9 |
51 |
Continued as Drifter (Scavenger). |
9 |
54 |
Edwin Phillips run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |