Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Elmer Christie's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Elmer Christie's life into chaos, forcing Elmer Christie to leave the planet. |
5 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Army (Army Support) with the new title Private. |
7 |
40 |
Assigned to a peacekeeping role. |
8 |
42 |
Continued as Army (Army Support). |
8 |
44 |
Given a special assignment or duty in Elmer Christie's unit. |
9 |
46 |
Continued as Army (Army Support). |
9 |
50 |
Advanced training in a specialist field |
10 |
50 |
Continued as Army (Army Support). |
10 |
54 |
Moved to a new world. |
10 |
54 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |