Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Guardian (Dolphin Military). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
14 |
One of Elmer Grant's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Elmer Grant is caught up in the investigation and lose Elmer Grant's job. |
2 |
14 |
Failed to qualify for Guardian (Dolphin Military). |
2 |
14 |
Continued as Dolphin Civilian (Nomad). |
2 |
15 |
Rivalries between another race and Dolphins over Elmer Grant's world’s ocean resources lead to conflict. Elmer Grant try diplomacy but it fails. |
3 |
18 |
Continued as Dolphin Civilian (Nomad). |
3 |
21 |
Elmer Grant's companions are attacked by fierce sea creatures! Elmer Grant flee gain one of the survivors as an Enemy. |
3 |
22 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
4 |
22 |
Continued as Dolphin Civilian (Nomad). |
4 |
25 |
Elmer Grant rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
4 |
26 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
5 |
26 |
Continued as Dolphin Civilian (Nomad). |
5 |
28 |
Elmer Grant have a chance to travel offworld on business and spend a long time in space. |
6 |
30 |
Continued as Dolphin Civilian (Nomad). |
6 |
34 |
To war or insurgency erupts on Elmer Grant's world. Elmer Grant's business or home is destroyed, forcing Elmer Grant into exile. |
7 |
34 |
Failed to qualify for Sea Patrol (Dolphin Military). |
7 |
34 |
Continued as Dolphin Civilian (Nomad). |
7 |
36 |
Spend an extensive period living out of water among humans. |
7 |
38 |
Promoted to Dolphin Civilian (Nomad) rank 3. |
8 |
38 |
Continued as Dolphin Civilian (Nomad). |
8 |
42 |
Rivalries between another race and Dolphins over Elmer Grant's world’s ocean resources lead to conflict. Through diplomacy Elmer Grant's faction was vindicated. |
8 |
42 |
Forced to muster out. |
9 |
42 |
Became a Scout (Courier). |
9 |
43 |
Good fortune |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Surveyor (Scout). |
10 |
46 |
Continued as Scout (Courier). |
10 |
48 |
Elmer Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elmer Grant fail to help. Gain an Enemy. |
10 |
48 |
Elmer Grant inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Continued as Scout (Courier). |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |