Retired Senior Crewman Elmer Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 56 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 5 (-1)111B65
Insincere
 
Skills
Admin 0
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gun Combat 0
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Spacer) 0
Recon 0
Science (Space Sciences) 0
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 01
Marine Star Marine Marine01
Drifter Wanderer 12
Scout Surveyor 01
Merchant Merchant Marine Senior Crewman15
 
Name Type Affinity Enmity Power Influence Species
Loyal Pabst Enemy 0 3 2 1 Irhadre (M/59)
Ova Mcarty Enemy 1 2 1 0 Irhadre (F/11)
Forgiveness.
Adeline Winn Contact 2 1 4 1 Irhadre (F/56)
Heber McKenzie Contact 2 0 1 3 Irhadre (M/91)
Heber McKenzie is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Elmer Mitchell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
2 21 Failed to qualify for Merchant Academy.
2 21 Became a Drifter (Barbarian).
2 22 Elmer Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 22 Failed to qualify for Thief (Rogue).
3 22 Submitted to the draft.
3 22 Became a Marine (Star Marine) with the new title Marine.
3 25 A mission goes wrong; Elmer Mitchell and several others are captured and mistreated by the enemy. Gain Elmer Mitchell's jailer as an Enemy.
4 25 Failed to qualify for Law Enforcement (Agent).
4 25 Switched to Drifter (Wanderer).
4 28 Gained a contact.
4 29 Promoted to Drifter (Wanderer) rank 1.
5 29 Continued as Drifter (Wanderer).
5 32 Elmer Mitchell do not know what happened to Elmer Mitchell. There is a gap in Elmer Mitchell's memory.
6 32 Became a Scout (Surveyor).
6 33 Elmer Mitchell's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
7 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Make an unexpected connection outside Elmer Mitchell's normal circles. Gain a Contact.
8 40 Continued as Merchant (Merchant Marine).
8 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 44 Continued as Merchant (Merchant Marine).
9 45 A good deal ensures Elmer Mitchell is living the high life for a few years.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Merchant (Merchant Marine).
10 50 Make an unexpected connection outside Elmer Mitchell's normal circles. Gain a Contact.
11 52 Continued as Merchant (Merchant Marine).
11 55 Embroiled in legal trouble.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙