Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
1 |
13 |
Elmer Steeves perform well during a black ops commando mission. Gain a Contact in an elite military unit. |
1 |
16 |
Promoted to Dolphin Military (Underwater Commando) rank 1 with the new title Lance Corporal. |
2 |
16 |
Continued as Dolphin Military (Underwater Commando). |
2 |
17 |
Participate in a major sea battle |
3 |
20 |
Voluntarily left Underwater Commando |
3 |
20 |
Became a Citizen (Worker). |
3 |
22 |
Elmer Steeves gain experience in a technical field as a computer operator or surveyor. |
4 |
24 |
Continued as Citizen (Worker). |
4 |
26 |
Elmer Steeves is rewarded for Elmer Steeves 's diligence or cunning. |
4 |
28 |
Promoted to Citizen (Worker) rank 1. |
5 |
28 |
Voluntarily left Worker |
5 |
28 |
Became a Army (Cavalry) with the new title Private. |
5 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
32 |
Became a Rogue (Thief). |
6 |
36 |
Betrayed by a friend. One of Elmer Steeves 's Contacts or Allies betrays Elmer Steeves , ending Elmer Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Prisoner (Fixer). |
7 |
40 |
Disgraced. Word of Elmer Steeves 's criminal past reaches Elmer Steeves 's homeworld. |
8 |
40 |
Continued as Prisoner (Fixer). |
8 |
43 |
Disgraced. Word of Elmer Steeves 's criminal past reaches Elmer Steeves 's homeworld. |
9 |
44 |
Switched to Prisoner (Thug) with previous rank. |
9 |
47 |
Beaten by a prison gang. |
9 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
52 |
Attmped but failed to save a guard or prison officer. |
10 |
52 |
Scarred. Owe 5,000 for medical bills. |
10 |
52 |
Promoted to Prisoner (Inmate) rank 1. |
11 |
52 |
Continued as Prisoner (Inmate). |
11 |
54 |
Persecuted by a prison gang. |