Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Voluntarily left Thief |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
A good deal ensures Elmo Weakman is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Elmo Weakman's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Gained a contact. |
8 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
52 |
Smuggle illegal items onto a planet. |
9 |
54 |
Promoted to Merchant (Broker) rank 4. |