Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Emerson Dickman easily defeat. |
1 |
22 |
Gain Enemy if Emerson Dickman don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Abuse Emerson Dickman's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Emerson Dickman join a gambling circle on board. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
33 |
Emerson Dickman come into conflict with a splinter group Emerson Dickman's own religion which maintains Emerson Dickman's version is the wrong one. Gain 1 Rivals. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
37 |
An expedition or voyage goes wrong, leaving Emerson Dickman stranded in the wilderness. |
6 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Moved to a new world. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Emerson Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
43 |
Attempted a risky adventure and was wildly successful. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Forced to muster out. |
10 |
50 |
Returned to Believer (Holy Warrior). |
10 |
53 |
Emerson Dickman have been following false teachings! |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |