Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
41 |
Perform an exemplary service for the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Emery Bennett's ship is damaged, and Emery Bennett have to hitch-hike Emery Bennett's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |