Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Emile Watton into bankruptcy. Emile Watton salvages what Emile Watton can. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
40 |
Promoted to Entertainer (Artist) rank 2. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
44 |
Gained a contact. |
7 |
44 |
Promoted to Entertainer (Artist) rank 3. |
8 |
44 |
Continued as Entertainer (Artist). |
8 |
47 |
Expose or are involved in a scandal of some sort. |
9 |
47 |
Returned to Scout (Explorer). |
9 |
49 |
Emile Watton have no idea what happened to Emile Watton – they found Emile Watton's ship drifting on the fringes of friendly space. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |