Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Emmitt Middlemiss accepted an offer of inducements to betray Emmitt Middlemiss's faith. Gain 40,000 in cash. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Emmitt Middlemiss do not know what happened to Emmitt Middlemiss. There is a gap in Emmitt Middlemiss's memory. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Returned to Believer (Mainstream Believer). |
6 |
41 |
Emmitt Middlemiss is chosen to represent Emmitt Middlemiss's faith in a vid show or other highly public forum. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Citizen (Worker). |
8 |
48 |
Emmitt Middlemiss's business expands, Emmitt Middlemiss's corporation grows, or the colony thrives. |
8 |
49 |
Promoted to Citizen (Worker) rank 1. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Emmitt Middlemiss come into conflict with a splinter group Emmitt Middlemiss's own religion which maintains Emmitt Middlemiss's version is the wrong one. Gain 2 Rivals. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |