Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Ernie Fawns is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
36 |
Ernie Fawns's work is sabotaged by unknown parties. Ernie Fawns may salvage what Ernie Fawns can and give up. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Caught cheating in some fashion, advancing Ernie Fawns's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
An expedition or voyage goes wrong, leaving Ernie Fawns stranded in the wilderness. |
6 |
39 |
Gain an Enemy |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Physician) with previous rank. |
7 |
45 |
Entangled in a bureaucratic or legal morass that distracts Ernie Fawns from Ernie Fawns's work. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
Make a breakthrough in Ernie Fawns's field. |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
51 |
Refused to perform research that goes against Ernie Fawns's conscience. |
9 |
54 |
Promoted to Scholar (Physician) rank 2. |