Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Ernst Hennessy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
39 |
Ernst Hennessy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernst Hennessy fail to help. Gain an Enemy. |
6 |
39 |
Psychologically damaged by Ernst Hennessy's time in the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Ernst Hennessy's ship is damaged, and Ernst Hennessy have to hitch-hike Ernst Hennessy's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 6 Contacts. Gain 3 Enemies. |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Ernst Hennessy's work ends up coming home with Ernst Hennessy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
49 |
Became a Drifter (Wanderer). |
10 |
51 |
Offered job by a patron. Now owe him a favor. |