Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Entered University. |
3 |
27 |
A prank goes horribly wrong. Gain a Rival. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
42 |
Betrayed by a friend. One of Ervin Buckman's Contacts or Allies betrays Ervin Buckman, ending Ervin Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
46 |
Good fortune |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Switched to Navy (Engineer/Gunner) with previous rank. |
9 |
54 |
Vessel participates in a notable military engagement. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |