Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
A good deal ensures Essie Perez is living the high life for a few years. |
3 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Embroiled in legal trouble. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Failed to qualify for Pirate (Rogue). |
5 |
39 |
Became a Drifter (Barbarian). |
5 |
40 |
Essie Perez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Returned to Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
47 |
Make an unexpected connection outside Essie Perez's normal circles. Gain a Contact. |
8 |
48 |
Voluntarily left Merchant Marine |
8 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
52 |
Essie Perez retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Continued as Believer (Missionary/Humanitarian). |
9 |
53 |
Gained a contact. |
10 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |