Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Everett Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Everett Clubb do not know what happened to Everett Clubb. There is a gap in Everett Clubb's memory. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
During a battle, defeat or victory depends on Everett Clubb's actions. The ship suffers severe damage and Everett Clubb is blamed for the disaster. Everett Clubb is court - martialled and discharged. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
40 |
Works is especially well received and popular, making Everett Clubb a minor celebrity |
7 |
41 |
Continued as Entertainer (Journalist). |
7 |
42 |
Expose or are involved in a scandal of some sort. |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
49 |
Everett Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Everett Clubb faith enjoys an explosion of popularity largely thanks to Everett Clubb's efforts. |
10 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
53 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |