Initiate Fate Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 56 M 3 (-1) 3 (-1) 2 (-2) 11 (1) 4 (-1) 8 (0)332B48
Strong Willed, Blistered skin
 
Skills
Athletics 0
Diplomat 1
Drive 0
Flyer (Grav) 1
Gun Combat (Archaic) 2
Investigate 1
Language (Trokh (Aslan)) 1
Mechanic 0
Melee (Fencing) 2
Recon 0
Science (Social Sciences/Belief) 3
Stealth 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective34
Drifter Wanderer 11
Scout Explorer Scout12
Believer Mainstream Believer Initiate13
 
Name Type Affinity Enmity Power Influence Species
Buck Jephcots Enemy 0 3 1 1 Solomani, Imperium (M/39)
Ferne Robins Enemy 0 3 2 0 Happrhani (F/66)
Ferne Robins belongs to an unusual cultural or religious group.
Ferne Robins belongs to an uncommon alien species.
Ferne Robins's influence is diminished.
Ann Gray Enemy 0 4 2 6 Geonee (F/75)
Ann Gray fell on hard times.
Elaine Mills Enemy 1 4 5 6 Zhodani, Imperium (F/49)
Elaine Mills gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Fate Clarke went above and beyond the call of duty.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Given specialist training in vehicles.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 29 Fate Clarke went above and beyond the call of duty.
3 30 Forced to continue current assignment.
3 30 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
4 30 Continued as Agent (Law Enforcement).
4 32 Fate Clarke's work ends up coming home with Fate Clarke, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Failed to qualify for Colonist (Citizen).
5 32 Became a Drifter (Wanderer).
5 33 Drafted into Explorer
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Became a Scout (Explorer).
6 38 Fate Clarke survey an alien world.
6 40 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 40 Continued as Scout (Explorer).
7 41 Fate Clarke have no idea what happened to Fate Clarke – they found Fate Clarke's ship drifting on the fringes of friendly space.
8 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 43 Fate Clarke retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 45 Continued as Believer (Mainstream Believer).
9 46 Fate Clarke refused an offer of inducements to betray Fate Clarke's faith. Gain 4 enemies.
9 49 Forced to continue current assignment.
9 49 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 49 Continued as Believer (Mainstream Believer).
10 53 Fate Clarke refuse to secretly provide religious rites for a dying leader or noble, because they do not share Fate Clarke's faith.
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