Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Perform an exemplary service for the scouts. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Ferd Murphy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Spend several years jumping from world to world in Ferd Murphy's scout ship. |
6 |
37 |
Voluntarily left Courier |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Ferd Murphy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Became a Scholar (Field Researcher). |
8 |
48 |
Win a prestigious prize for Ferd Murphy's work. |
8 |
48 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
48 |
Continued as Scholar (Field Researcher). |
9 |
51 |
Entangled in a bureaucratic or legal morass that distracts Ferd Murphy from Ferd Murphy's work. |
9 |
52 |
Promoted to Scholar (Field Researcher) rank 2. |
10 |
52 |
Continued as Scholar (Field Researcher). |
10 |
54 |
An expedition or voyage goes wrong, leaving Ferd Murphy stranded in the wilderness. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |