Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
29 |
Ferd Paul retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
29 |
Continued as Believer (Missionary/Humanitarian). |
3 |
32 |
Ferd Paul faith is shaken. |
4 |
33 |
Voluntarily left Missionary/Humanitarian |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
34 |
Good fortune |
4 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
41 |
Attacked by enemies that Ferd Paul easily defeat. |
5 |
41 |
Gain Enemy if Ferd Paul don't already have one. |
5 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
43 |
Amnesia. |
7 |
45 |
Continued as Drifter (Scavenger). |
7 |
46 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
49 |
Embroiled in legal trouble. |
9 |
50 |
Voluntarily left Free Trader |
9 |
50 |
Became a Scout (Explorer). |
9 |
51 |
Spend several years jumping from world to world in Ferd Paul's scout ship. |