Flenn Herrera  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 56 M 4 (-1) 1 (-2) 5 (-1) 11 (1) 11 (1) 7 (0)415BB7
Shrewd, Egotistic
 
Skills
Admin 1
Advocate 1
Astrogation 2
Broker 1
Deception 1
Drive (Hovercraft) 1
Electronics 0
Persuade 2
Pilot (Spacecraft) 1
Profession (Sports/Atmosphere Surfing) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker46
Scout Courier 02
Entertainer Artist 01
Citizen Corporate 01
 
Name Type Affinity Enmity Power Influence Species
Adelaide Remmington Contact 1 2 1 0 Sydite (F/22)
Luis Enright Enemy 0 0 1 4 Geonee (M/50)
Olga Hanrahan Contact 3 1 1 0 Geonee (F/61)
Olga Hanrahan's influence is diminished.
Ollie Jenkins Contact 2 1 6 1 Halka (M/36)
Relationship altered.
Abfe-fak Adot Contact 0 1 0 2 Bwap (M/76)
Thad Withers Contact 1 2 3 4 Ronnin (M/57)
Leontine Chavez Contact 2 1 0 0 Dolphin, Imperium (F/66)
Freda Armstrong Contact 0 1 1 3 Solomani, Imperium (F/53)
Freda Armstrong is in desperate trouble and could use the character’s help.
Adelle Carson Enemy 0 3 5 0 Geonee (F/97)
Adelle Carson’s relationships have begun to affect the character.
Justin Clubb Enemy 0 3 0 1 Geonee (M/24)
Valentine McIntire Rival 1 2 3 0 Answerin (M/64)
 
Term Age History
1 18 Became a Merchant (Broker).
2 22 Continued as Merchant (Broker).
2 26 Make an unexpected connection outside Flenn Herrera's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 29 Embroiled in legal trouble.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 31 A series of bad deals and decisions force Flenn Herrera into bankruptcy. Flenn Herrera salvages what Flenn Herrera can.
4 34 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 34 Continued as Merchant (Broker).
5 35 Flenn Herrera's business or ship thrives.
5 38 Promoted to Merchant (Broker) rank 4.
6 38 Continued as Merchant (Broker).
6 39 Imperial trade restrictions force Flenn Herrera out of business.
7 39 Became a Scout (Courier).
7 43 Flenn Herrera's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flenn Herrera fail to help. Gain an Enemy.
7 43 Nearly killed. Owe 35,000 for medical bills.
8 43 Continued as Scout (Courier).
8 47 Flenn Herrera's ship is damaged, and Flenn Herrera have to hitch-hike Flenn Herrera's way back across the stars to the nearest scout base.
8 47 Gain 6 Contacts. Gain 2 Enemies.
9 47 Became a Entertainer (Artist).
9 50 An investigation, tour, project or expedition goes wrong, stranding Flenn Herrera far from home.
10 50 Became a Citizen (Corporate).
10 51 Flenn Herrera learn something Flenn Herrera should not have – a corporate secret, a political scandal – which Flenn Herrera can profit from illegally.
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