Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Flenn Herrera's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Flenn Herrera into bankruptcy. Flenn Herrera salvages what Flenn Herrera can. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Flenn Herrera's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Imperial trade restrictions force Flenn Herrera out of business. |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Flenn Herrera's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flenn Herrera fail to help. Gain an Enemy. |
7 |
43 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Flenn Herrera's ship is damaged, and Flenn Herrera have to hitch-hike Flenn Herrera's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
47 |
Became a Entertainer (Artist). |
9 |
50 |
An investigation, tour, project or expedition goes wrong, stranding Flenn Herrera far from home. |
10 |
50 |
Became a Citizen (Corporate). |
10 |
51 |
Flenn Herrera learn something Flenn Herrera should not have – a corporate secret, a political scandal – which Flenn Herrera can profit from illegally. |