Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Flenn Owens survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Gain Enemy if Flenn Owens don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Flenn Owens's Contacts or Allies betrays Flenn Owens, ending Flenn Owens's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Flenn Owens retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
37 |
Flenn Owens come into conflict with a splinter group Flenn Owens's own religion which maintains Flenn Owens's version is the wrong one. Gain 3 Rivals. |
7 |
37 |
Became a Merchant (Broker). |
7 |
38 |
Birth or Death involving a family member or close friend. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Given advanced training in a specialist field |
8 |
45 |
Forced to muster out. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
49 |
Spend time with an alien race. Gain a contact. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |