Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Deception as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
30 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Psychologically damaged by Foster Wilson's time in the scouts. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
42 |
Foster Wilson is sent to a new community or parish to preach The Word among the poor. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Foster Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Foster Wilson come into conflict with a splinter group Foster Wilson's own religion which maintains Foster Wilson's version is the wrong one. Gain 3 Rivals. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired. |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |