Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Graduated. Gain an rival who is upset that Furman Shapter left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Furman Shapter's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Furman Shapter's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Furman Shapter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Furman Shapter fail to help. Gain an Enemy. |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
When dealing with an alien race, Furman Shapter botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Severely injured. Owe 6,250 for medical bills. |
6 |
42 |
Promoted to Scout (Explorer) rank 4. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
When dealing with an alien race, Furman Shapter have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Became a Drifter (Scavenger). |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Find Ancient Technology. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |