Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Citizen (Corporate). |
2 |
28 |
Garnett Hawdon befriend a superior in the corporation or the colony. |
3 |
29 |
Continued as Citizen (Corporate). |
3 |
31 |
Garnett Hawdon learn something Garnett Hawdon should not have – a corporate secret, a political scandal – which Garnett Hawdon can profit from illegally. |
3 |
31 |
Gain a criminal contact. |
3 |
33 |
Promoted to Citizen (Corporate) rank 1. |
4 |
33 |
Continued as Citizen (Corporate). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
4 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
37 |
Continued as Citizen (Corporate). |
5 |
41 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
41 |
Became a Rogue (Enforcer). |
6 |
42 |
Garnett Hawdon commit a legendary crime. |
6 |
45 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
45 |
Continued as Rogue (Enforcer). |
7 |
47 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
49 |
Forced to continue current assignment. |
7 |
49 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
49 |
Continued as Rogue (Enforcer). |
8 |
52 |
Crime pays off. Gain victim as Enemy. |