Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Gary Greerson's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Corporate). |
3 |
29 |
Gary Greerson is rewarded for Gary Greerson's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
A revolution, attack or other unusual event throws Gary Greerson's life into chaos, forcing Gary Greerson to leave the planet. |
5 |
34 |
Switched to Merchant (Broker). |
5 |
35 |
Risk Gary Greerson's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Gary Greerson's Contacts or Allies betrays Gary Greerson, ending Gary Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attempted a risky adventure and was injured. |
7 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Good fortune |
10 |
56 |
Promoted to Drifter (Wanderer) rank 4. |