Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Became a Shaper Priest (Ecclesiastic) with the new title Novice. |
5 |
38 |
Gene Allen refuse an offer of inducements to betray the Shaper Church. Gain 6 enemies. |
5 |
38 |
Promoted to Shaper Priest (Ecclesiastic) rank 1 with the new title Initiate. |
6 |
38 |
Continued as Shaper Priest (Ecclesiastic). |
6 |
40 |
Opponents of Gene Allen's belief system ambush Gene Allen. |
6 |
40 |
Scarred. Owe 5,000 for medical bills. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Gene Allen's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
49 |
Gained a contact. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Failed to qualify for Partisan (Shaper Priest). |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
56 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |