Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
General Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Injured. Fully recovered. |
3 |
25 |
Became a Scholar (Physician). |
3 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
35 |
Win a prestigious prize for General Walker's work. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
General Walker is caught in the periphery of a scandal. |
7 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
General Walker is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
General Walker come into conflict with a splinter group General Walker's own religion which maintains General Walker's version is the wrong one. Gain 3 Rivals. |
10 |
50 |
Failed to qualify for Artist (Entertainer). |
10 |
50 |
Became a Drifter (Barbarian). |
10 |
52 |
General Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
52 |
Submitted to the draft. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
A good deal ensures General Walker is living the high life for a few years. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |