Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Good fortune |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
29 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
29 |
Returned to Citizen (Corporate). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Geo Frazier's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Failed to qualify for Law Enforcement (Agent). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Gain Enemy if Geo Frazier don't already have one. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Switched to Scout (Explorer) with previous rank. |
8 |
42 |
Geo Frazier inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
42 |
Returned to Drifter (Wanderer). |
9 |
43 |
Betrayed by a friend. One of Geo Frazier's Contacts or Allies betrays Geo Frazier, ending Geo Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Failed to qualify for Explorer (Scout). |
10 |
43 |
Submitted to the draft. |
10 |
43 |
Returned to Scout (Surveyor). |
10 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Retired. |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |