Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Geo Head do not know what happened to Geo Head. There is a gap in Geo Head's memory. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
When dealing with an alien race, Geo Head botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Geo Head inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Geo Head's scout ship. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Spend several years jumping from world to world in Geo Head's scout ship. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
38 |
Geo Head have no idea what happened to Geo Head – they found Geo Head's ship drifting on the fringes of friendly space. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Failed to qualify for Journalist (Entertainer). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Became a Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Geo Head's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |