Junior Project Worker Gerard Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 56 M 2 (-2) 3 (-1) 4 (-1) 8 (0) 6 (0) 7 (0)234867
Psychotic, Indifferent, Pity
 
Skills
Art (Presentation) 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat (Energy) 2
Heavy Weapons 0
Investigate 1
Language 0
Mechanic 1
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Sports/Motorsports) 1
Recon 2
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal11
Drifter Scavenger 23
Agent Intelligence Field Agent23
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Alva Shackley Enemy 0 4 2 2 Irhadre (M/44)
Alva Shackley's influence is diminished.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Given a special assignment or duty in Gerard Remmington's unit.
1 22 Attempt at commissioned failed.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Cavalry
2 22 Became a Drifter (Scavenger).
2 25 Attacked by enemies that Gerard Remmington easily defeat.
2 25 Gain Enemy if Gerard Remmington don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 34 Gerard Remmington do not know what happened to Gerard Remmington. There is a gap in Gerard Remmington's memory.
5 34 Became a Agent (Intelligence).
5 37 Moved to a new world.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Continued as Agent (Intelligence).
6 42 Rewarded for a successful mission.
6 42 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 42 Continued as Agent (Intelligence).
7 45 Hard times caused by a lack of interstellar trade costs Gerard Remmington's job.
8 45 Failed to qualify for Field Researcher (Scholar).
8 45 Submitted to the draft.
8 45 Became a Merchant (Merchant Marine) with the new title Crewman.
8 47 A sudden war destroys Gerard Remmington's trade routes and contacts, forcing Gerard Remmington to flee that region of space.
8 47 Gain rebels as Enemy
9 47 Switched to Drifter (Wanderer).
9 51 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 A notable academic consults with Gerard Remmington about a publication or documentary he is working on. Gain a Contact in academia.
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