Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Grady Christie left the community. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Grady Christie's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
33 |
A crime lord considers Grady Christie his protégé. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
37 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
40 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
40 |
Continued as Rogue (Enforcer). |
7 |
42 |
Grady Christie spend months in the dangerous criminal underworld. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
44 |
Continued as Rogue (Enforcer). |
8 |
46 |
Betrayed by a friend. One of Grady Christie's Contacts or Allies betrays Grady Christie, ending Grady Christie's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
47 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Good fortune |
11 |
51 |
Voluntarily left Mainstream Believer |
11 |
51 |
Became a Drifter (Wanderer). |
11 |
52 |
Attempted a risky adventure and was wildly successful. |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |