Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Grady Palmer's business expands, Grady Palmer's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Grady Palmer is rewarded for Grady Palmer's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Political upheaval strikes Grady Palmer's homeworld, and Grady Palmer is caught up in the revolution. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Grady Palmer learn something Grady Palmer should not have – a corporate secret, a political scandal – which Grady Palmer can profit from illegally. |
8 |
47 |
Promoted to Citizen (Worker) rank 3. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Merchant (Free Trader). |
10 |
55 |
Scarred. Owe 1,250 for medical bills. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |