Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Scarred. Owe 5,000 for medical bills. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Graham Walsh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Graham Walsh's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Risk Graham Walsh's fortune on a possibility lucrative deal and win. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
54 |
Amnesia. |
10 |
55 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |