Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Grant Clements's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Spend several years jumping from world to world in Grant Clements's scout ship. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Grant Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grant Clements fail to help. Gain an Enemy. |
4 |
32 |
Grant Clements inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Public opinion turns on Grant Clements. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Switched to Scout (Courier) with previous rank. |
7 |
46 |
Grant Clements have no idea what happened to Grant Clements – they found Grant Clements's ship drifting on the fringes of friendly space. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
48 |
Birth or Death involving a family member or close friend. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
51 |
A revolution, attack or other unusual event throws Grant Clements's life into chaos, forcing Grant Clements to leave the planet. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Grant Clements faith is shaken. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |