Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Lost eye or limb. Fully recovered. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
23 |
Make an unexpected connection outside Guy Payne's normal circles. Gain a Contact. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Guy Payne's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
30 |
Voluntarily left Free Trader |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Guy Payne far from home. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
34 |
Guy Payne learn something Guy Payne should not have – a corporate secret, a political scandal – which Guy Payne can profit from illegally. |
6 |
34 |
Gain a criminal contact. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
39 |
Guy Payne is rewarded for Guy Payne's diligence or cunning. |
7 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
41 |
Voluntarily left Colonist |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
42 |
Attempted a risky adventure and was wildly successful. |
9 |
45 |
Continued as Drifter (Wanderer). |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Forced to muster out. |