Hamp Banks  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 56 M 2 (-2) 7 (0) 1 (-2) 8 (0) 12 (2) 8 (0)2718C8
Nut, Nimble fingers
 
Skills
Animals 0
Art (Performing/Instrument) 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Explosives 1
Flyer (Rotor) 1
Language (Gvegh (Vargr)) 2
Mechanic 0
Medic 2
Melee (Unarmed) 1
Profession (Hostile Environment) 0
Recon 1
Science (Social Sciences) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 11
Agent Law Enforcement Corporal12
Citizen Colonist Settler23
Drifter Barbarian 02
 
EducationGraduated
University Honors
 
Name Type Affinity Enmity Power Influence Species
Dorsey Price Ally 2 0 0 1 Azhanti (M/46)
Harlan Kelley Ally 2 0 1 1 Swanfeh (M/12)
Harlan Kelley is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Political upheaval strikes Hamp Banks's homeworld, and Hamp Banks is caught up in the revolution.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Voluntarily left Worker
2 22 Failed to qualify for Infantry (Army).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Given specialist training in vehicles.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Voluntarily left Law Enforcement
3 26 Entered University.
3 30 Made lifelong friends. Gain 1 Allies.
3 30 Graduated with honors.
4 30 Continued as Agent (Law Enforcement).
4 34 Accepted a deal with criminal or other figure under investigation.
5 34 Switched to Citizen (Colonist).
5 37 Political upheaval strikes Hamp Banks's homeworld, and Hamp Banks is caught up in the revolution.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 39 Hamp Banks's business expands, Hamp Banks's corporation grows, or the colony thrives.
6 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 42 Continued as Citizen (Colonist).
7 46 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 46 Forced to muster out.
8 46 Failed to qualify for Merchant Marine (Merchant).
8 46 Became a Drifter (Barbarian).
8 47 Moved to a new world.
8 50 Forced to muster out.
9 50 Failed to qualify for Law Enforcement (Agent).
9 50 Continued as Drifter (Barbarian).
9 54 Betrayed by a friend. One of Hamp Banks's Contacts or Allies betrays Hamp Banks, ending Hamp Banks's career. That Contact or Ally becomes a Rival or Enemy.
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