Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Hamp Hicks's business expands, Hamp Hicks's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Hamp Hicks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Hamp Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
36 |
Win a prestigious prize for Hamp Hicks's work. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
38 |
A disaster or war strikes. |
6 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
The planetary government interferes with Hamp Hicks's research for political or religious reasons. Hamp Hicks continue working secretely. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
44 |
Voluntarily left Field Researcher |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A sudden war destroys Hamp Hicks's trade routes and contacts, forcing Hamp Hicks to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Scarred. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |