Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Hamp Hunt survey an alien world. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Opponents of Hamp Hunt's belief system ambush Hamp Hunt. |
4 |
33 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Drafted into Law Enforcement |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Hamp Hunt's work ends up coming home with Hamp Hunt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
Hamp Hunt secretly provide religious rites for a dying leader or noble, although they do not share Hamp Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Hamp Hunt's choice. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |