Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Harlan Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harlan Palmer fail to help. Gain an Enemy. |
2 |
25 |
Harlan Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Harlan Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Became a Drifter (Barbarian). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Harlan Palmer's Contacts or Allies betrays Harlan Palmer, ending Harlan Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Harlan Palmer's job. |
7 |
43 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
45 |
An investigation takes on a dangerous turn. |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
47 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Continued as Agent (Intelligence). |
10 |
54 |
Established a network of contacts. Gain 2 contacts. |
10 |
55 |
Promoted to Agent (Intelligence) rank 3. |