Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
One of Harmon Lamb's pieces of art is stolen, and the investigation brings Harmon Lamb into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Harmon Lamb far from home. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Harmon Lamb easily defeat. |
4 |
31 |
Gain Enemy if Harmon Lamb don't already have one. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Harmon Lamb's Contacts or Allies betrays Harmon Lamb, ending Harmon Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Retired. |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |