Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Harper Sim's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
36 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
38 |
Continued as Entertainer (Journalist). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Entertainer (Journalist). |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
46 |
Continued as Entertainer (Journalist). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Harper Sim far from home. |
9 |
47 |
Failed to qualify for Worker (Citizen). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
49 |
Moved to a new world. |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
55 |
Find valuable salvage. |
10 |
55 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |