Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Harper Withers do not know what happened to Harper Withers. There is a gap in Harper Withers's memory. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
24 |
A rival researcher blackens Harper Withers's name or steals Harper Withers's research. Gain a Rival. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
26 |
Assigned to work on a secret project for a patron or organisation. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Scholar (Scientist) rank 1. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
33 |
Refuse to join a cheat in some fashion. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
34 |
Win a prestigious prize for Harper Withers's work. |
5 |
37 |
Promoted to Scholar (Scientist) rank 2. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
39 |
An expedition or voyage goes wrong, leaving Harper Withers stranded in the wilderness. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Harper Withers's Contacts or Allies betrays Harper Withers, ending Harper Withers's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Scout (Courier). |
9 |
45 |
Harper Withers's ship is damaged, and Harper Withers have to hitch-hike Harper Withers's way back across the stars to the nearest scout base. |
9 |
45 |
Gain 4 Contacts. Gain 2 Enemies. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scout (Courier). |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Harper Withers faith is shaken. |