Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Henderson Lawrence went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Henderson Lawrence's work ends up coming home with Henderson Lawrence, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Henderson Lawrence's Contacts or Allies betrays Henderson Lawrence, ending Henderson Lawrence's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Attacked by enemies that Henderson Lawrence easily defeat. |
4 |
34 |
Gain Enemy if Henderson Lawrence don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Amnesia. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
A sudden war destroys Henderson Lawrence's trade routes and contacts, forcing Henderson Lawrence to flee that region of space. |
7 |
45 |
Gain rebels as Enemy |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Henderson Lawrence is sent to a new community or parish to preach The Word among the poor. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Henderson Lawrence is sent to a new community or parish to preach The Word among the poor. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |