Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Herman Davis is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
38 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Attacked by enemies that Herman Davis easily defeat. |
6 |
41 |
Gain Enemy if Herman Davis don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Gain Enemy if Herman Davis don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Survived a risky adventure but gained nothing. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Intelligence (Agent). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Army (Cavalry) with the new title Private. |
9 |
54 |
Assigned to a planet with a hostile or wild environment. |
9 |
54 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |