Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Hermon Heriot is ordered to take part in a black ops mission that goes against Hermon Heriot's conscience. Gain the lone survivor as an Enemy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Hermon Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
31 |
Hermon Heriot's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Voluntarily left Free Trader |
5 |
33 |
Became a Citizen (Colonist). |
5 |
36 |
Hermon Heriot learn something Hermon Heriot should not have – a corporate secret, a political scandal – which Hermon Heriot can profit from illegally. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Political upheaval strikes Hermon Heriot's homeworld, and Hermon Heriot is caught up in the revolution. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
Severely injured. Owe 5,000 for medical bills. |
8 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Hermon Heriot's normal circles. Gain a Contact. |
10 |
55 |
Forced to muster out. |